![]() In the context of this game’s world however, it’s something that stands out sharply. A lot of them are included to supplement or contrast aspects of the previous game, so it’s not as if it abandons everything that came before either.īeing able to talk with non-player-characters is small in the grand scheme of things, and in the large majority of games I don’t think too much about it’s inclusion because it’s just so ordinary. While some of it does feel a little fanservice-y and there are a few things that feel somewhat superfluous, there are aspects that manage to show why they are worth including. It’s not only the past, but the “present” too. There’s even more recent (for 2011) videogame systems included, with dialogue choices presented similarly to contemporary western-developed RPGs, and quick time events. Random encounters, minigames with unique controls and even monster collecting shows up. In a game where the villain’s objective is to “erase history”, it makes some amount of sense to incorporate parts of the history of RPGs. What makes them good is that it manages to put these old elements in context. In the actual game I don’t think the fact that it brought things back necessarily made things better. That media coverage gave the impression that it was becoming more like the older games. There are now spaces that feel a little like towns, where the player characters could talk to people who live there. ![]() Instead of the straight lines before, this game features a greater number of environments where a map would actually be useful. Unlike the previous game, this one is a non-linear time travel adventure which, at the time, invited many comparisons to classic games, especially Chrono Trigger. I saw it reflected in the pre-release coverage of Final Fantasy XIII-2. I would argue that the bigger “issue” with the game was more likely the pacing over that other stuff (even though variety can feel like it has some effect on pacing). Simply put, the game didn’t earn the trust of particular players, but I often saw people attribute that to the removal of some traditional role-playing game structures and mechanics. It takes such a long time for everything to start feeling fun, that even fans of the game can admit to it starting very slow (and if you read my article about it, you can see why I felt the game actually managed to justify doing all this). Playing through it recently I could see why, as it requires a lot of trust from a player. That’s getting a little ahead, and I mostly want to talk about things in something close to chronological order.Īmong certain circles Final Fantasy XIII was controversial. Especially considering that Final Fantasy XIII-2 is of exceptional quality in many ways, and gives some idea of what the future of the series might look like. That includes sequels, considering Final Fantasy VII Rebirth will be out somewhere between three to four years after Final Fantasy VII Remake. ![]() This is astonishing considering the amount of time it takes most Final Fantasy games to come out these days. If you look at the release dates of the two games, it’s two days shy of two years. ![]() This sequel had to have been planned ahead of Final Fantasy XIII’s release. This article contains major spoilers for Final Fantasy XIII, XIII-2 and VII Remake.
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